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Time
Activity Type
By
2012-Feb-22
14:59:23
Commit:
Kevin Cameron
14:58:54
Commit:
Kevin Cameron
14:57:44
Commit:
Kevin Cameron
14:57:24
Commit: Updating to Eric's latest revision.
Kevin Cameron
07:24:00
Commit:
Eric Lipschutz
00:23:28
Commit: Made some progress, but junk drawing is temporarily not working. PolyObject is now a subclass of Sprite, so regular draw and update options can operate on them. Created a PhysicalMover class for this purpose. Still have some alignment problems to work o...
Kevin Cameron
2012-Feb-21
23:03:59
Commit:
Kevin Cameron
23:03:11
Commit:
Kevin Cameron
23:02:21
Commit:
Kevin Cameron
23:02:01
Commit:
Kevin Cameron
22:59:29
Commit: Going to work on integrating the PolyObject more closely with my sprite manager, among other fixes.
Kevin Cameron
10:04:49
Commit:
Eric Lipschutz
10:04:23
Commit:
Eric Lipschutz
09:54:12
Commit: Modified the farseer prototype to work with the state manager code. A few things need to be fixed including positive x heading left. I tried to get sprites moving with clumped bodies but wasn't able to get the positions correct aside from that it works.
Eric Lipschutz
2012-Feb-17
18:36:39
Commit:
Eric Lipschutz
Activity
Request to join project
Description
CMPS20 Game Project
Space-based puzzle/shooter hybrid,
using C#/XNA. Project by Team KANE
Games.
Developer Info
Nick Patti
Kevin Cameron
Eric Lipschutz
Adam Magleby
Trove Categorization
Development Status: 1 - Planning
Intended Audience: End Users/Desktop
License: Other/Proprietary License
Operating System: Microsoft
Programming Language: C#
Spoken Language: English
Topic: Puzzle Games