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| Description |
GEVO
Developer Information
Bryan Harris
Garret Hoffman
Brian Alexakis
Vince DeMaso
Nathaniel Emond
Kameron Niksefat
About Gevo
GEVO is a 2-d action platformer
presenting an evolving world that
marches through the history of video
games. As the player progresses through
GEVO the world evolves and is
stylistically constrained by the
hardware platform it represents.
Beginning in era 1 the world looks and
sounds like games from the Atari
platform. It has simple shapes, flat
colors, and a very restricted sound
complexity. Next, era 2 will be
reminiscent of Super Nintendo games
introducing textures, curved surfaces,
and more realistic sounds. Lastly, the
3rd era consists of photorealistic
graphics utilizing pen art and real
sounds.
In order to solve puzzles within GEVO
the player is able to choose in real
time which era to render the world in
at any given moment. Every single level
in GEVO will have three unique states,
one for each era. Every aspect of the
world will change when the player
switches an era, from terrain to
monsters to sound and music. The player
will explore these three states by
switching between them to learn and
conquer various puzzle types. One
example is as follows: the player
encounters a curved hill in era 2 and
will slide down if they try to jump
onto it. In order to get past this hill
the player down samples the world into
era 1 which affects how the hill is
rendered. Now, instead of a curved
surface, the hill edge is approximated
and jagged, this provides a sort of
stair case the player can use to bypass
the hill.
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| Developer Info |
Garret Hoffman
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| Trove Categorization |
- Development Status: 5 - Production/Stable
- Intended Audience: End Users/Desktop,
Other Audience
- License: Artistic License
- Operating System: Windows
- Programming Language: C++
- Spoken Language: English
- Topic: Games/Entertainment,
Puzzle Games, Side-Scrolling/Arcade Games
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